Activision Doesn't Expect Next Call Of Duty To Be As Successful

Posted by Lewin & Newin



Call of Duty: Modern Warfare 2 has seen phenomenal sales but this didn't entice Activision Blizzard to expect similar success for the next title in the series.

Activision publishing President and Chief Executive Officer Mike Griffith admitted that the company has "not planned on repeating the same level of success on this year's title," mainly due to tougher competition next Christmas. Griffith was quick to note that the company will "bullish" on both performance and quality for the title.

Metro 2033 To Feature Latest DirectX 11 And 3D Vision

Posted by Lewin & Newin


THQ and NVIDIA today announced that Metro 2033, the upcoming first person shooter from 4A Games, will support a number of advanced DX11 features with the latest generation of DX11 graphics cards, as well as NVIDIA 3D Vision support. Metro 2033 will also feature advanced, hardware accelerated physical effects using NVIDIA PhysX. Gamers with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models. You can see the results on the official Metro 2033 Flickr Collection at http://www.flickr.com/photos/metro2033 . "Our engineers have been working closely with 4A Games to ensure that Metro 2033 takes full advantage of some of the spectacular effects made possible with the next generation of DX11 hardware," said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. "The 4A Engine is one of the most advanced game engines we’ve ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010. Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals." Metro is scheduled for release in North America and Germany on the 16th March, Australia on the 18th March, and in the UK and the rest of Europe on the 19th March, on Xbox 360 and PC. About Metro 2033 Set in the shattered subway of a post apocalyptic Moscow, Metro 2033 is a story of intensive underground survival where the fate of mankind rests in your hands. In 2013, the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earth’s surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age. The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside. You are Artyom, born in the last days before the fire, but raised Underground. Having never ventured beyond your Metro Station-City limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. Your journey takes you from the forgotten catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind.




Divinity II: Ego Draconis

Posted by Lewin & Newin



Divinity 2: Ego Draconis is a ground breaking, story-based action role playing game that combines a truly stunning, free roaming world just waiting to be explored, with exhilarating aerial and ground based combat.

Get up close and personal in human form – exploring dungeons, grabbing loot and putting the hurt on the many evil denizens of Rivellon – or take to the skies by shape-shifting into a mighty Dragon to explore the mountain peaks and deliver fiery death from above!

You will build your character from the ground up, and continue customizing as you gain experience. We want you to be able to define a unique Dragon Knight and create your own legend in the world of Divinity II.

The shape-shifting element is an important part of the game because it allows a whole new viewpoint on the world, as well as an exciting new form of combat. We hope that you will also appreciate the shock factor of a Dragon Slayer actually becoming a Dragon Knight! You’ll hear more about all of this soon!

We have built the game around a multifaceted quest structure, to make sure that you’re in the centre of the adventure and creating your own unique story. We are making Divinity II the game that we, as fans of the big epic role playing games, have always wanted to play. We believe you should be able to explore a world from ground level up and not be restricted to linked sections of the environment. We have strived to make sure that the game delivers a seamless and exciting RPG experience that both the fans of the classic series and new players will love.


Download: Click here


Dark Void

Posted by Lewin & Newin


Dark Void is a sci-fi action-adventure game that combines an adrenaline-fuelled blend of aerial and on-foot combat set in a parallel universe called "The Void". Players will take on the role of Will; a pilot dropped into incredible circumstances while on a routine air cargo flight crashes in the Bermuda triangle leading him to be trapped in the Void. This unlikely hero soon finds himself swept into a desperate struggle for survival at the head of a group called The Survivors. Trapped in the Void, these resistance fighters are battling to hold off a mysterious alien race that plans to threaten Earth.

Download:Click here

Fallout: New Vegas Scheduled For Autumn 2010 Release

Posted by Lewin & Newin


Fallout: New Vegas Scheduled For Autumn 2010 Release Bethesda Softworks today announced that Fallout: New Vegas, the next chapter in the critically-acclaimed Fallout franchise, will be available in Autumn 2010. The game is currently in development at Obsidian Entertainment for the Xbox 360, the PlayStation 3, and Games for Windows. Fallout: New Vegas, the follow-up to Fallout 3 - the 2008 Game of the Year - brings this beloved franchise to a location only Fallout could do justice: Vegas. Fallout: New Vegas takes all the action, humor, and post-apocalyptic grime and grit of this legendary series, and raises the stakes.

Vin Diesel "WHEELMAN"

Posted by Lewin & Newin



"He's back to what he does best, kill bad guys and drive
fast cars. Join Vin Diesel for another explosive adventure."


Vin Diesel has been going through a rough patch of sorts in recent
times. His past few movies have failed to make a significant impact at the
box office and his last movie, Babylon A.D was panned as an abject failure
in which he actually cried in the movie (what next? Starring role in a romantic
comedy?). Obviously that didn’t go down with his fans who’re used to seeing
this man disembowel aliens with ease. Thankfully, we now have the new Fast
and the Furious movie to look forward to in which Vin seems like himself
again. But Vin Diesel also loves making games. In fact his first collaboration
with Starbreeze Studios based on the character, Riddick was a phenomenal
success. He’s looking to recreate that magic with Wheelman, a game that was
to be based on the movie of the same name. The movie’s MIA at the moment
but the game’s here and that ladies and gentleman is what this review is about.





In Wheelman, Vin Diesel is an undercover cop who fi nds himself
embroiled with the shady criminal underbelly of Barcelona. As him, you’ll
interact with some shady characters, pit a few factions against each other, play
the errand boy many times and kill all of them by the end of the game. The
funny part over here is that nothing is explained to you so you don’t really know
who you’re working for. How are you in this situation in the first place? And how
in God’s name did your cover get blown so fast? The plot’s clichéd, boring and
downright confusing, so don’t bother. Voice acting is hammy and not even
Diesel’s supreme coolness can salvage the script. But once you get past the
weak plot, the game’s actually fun to play. Since the name of the game is The
Wheelman, you’ll be driving around... a lot. In fact, we would say you’ll be
behind the wheel for nearly 65-70% of the game. The rest of the time
you’ll indulge in some gunplay that’s as basic and uninspiring as it gets.




Lock onto targets with your left trigger and spray them with bullets until they
die. Release left trigger, lock onto new target and repeat same procedure till all
enemies are dead. You can’t jump in the game and the cover system isn’t what
you’d expect in an action game today. Once you’re back in your ride, things
do spice up a notch as your car in this game, is actually your weapon. You can
use it to slam enemy cars and then obliterate them in the form of slow
motion takedowns. As you progress through the game you’ll encounter
tougher vehicles that have to be smashed many times before they can
be taken out. Sometimes vehicles will be full of gun wielding thugs whose
constant barrage of bullets permit you from getting too close. In such cases
you can use two of the game’s super moves – Cyclone and Aimed shot. The
Cyclone can only be performed on vehicles behind you and in this move Vin
Diesel stylishly jacks his ride around in a 180 degree turn in slow motion while
you individually target various parts of the vehicle be it windows, the hood or
the petrol tank. Shoot the petrol tank and the vehicle bursts into a huge ball of
fl ames. Too many people present in the car? Shoot the driver and watch the car
spiral out of control. It’s an interesting mechanic that you’ll use a lot not only
because it looks cool but because it’s a great option to have during some of the
tougher stages.




In Aimed shot, time slows down once again but this time the vehicle stays
straight and the camera zooms in over Vin Diesel’s shoulder so you can pick off
enemies in front of you and at the side peacefully. It isn’t as cool as Cyclone
but it’s perfect for getting through those pesky, explosive barrel laden barricades.
Of course, you won’t have an unlimited supply of cool moves at your disposal;
you’ll have to drive like a maniac, indulge in some jumps, and take sharp turns
and so on to earn them. The fi nal super move available right from the start is Air
Jacking and it allows Diesel to leap from one car to another while both are in
motion in a cinematic sort of way. It’s not original and not realistic from any angle
but then again neither is pretty much anything in this game. It aspires to be an over
-the-top action game and it does deliver to a certain extent but sadly it’s also bogged
down by tons of issues.






Terminator Salvation

Posted by Lewin & Newin

Terminator Salvation is not a nice game. In fact it’s a downright horrible game. It had tons of potential no doubt but none of that gets realized during the course of the game. It’s like someone literally put a gun to developer Evolved Games' head and said "Make a crappy game for me or I’ll blow your brains out on the table." And guess what, they obliged.





Loosely based on the motion picture of the same name, Terminator Salvation puts you in the boots of John Connor as you strive to liberate what’s left of Los Angeles from Skynet and their nefarious robots. The story unfolds via some horribly compressed cut-scenes, awkward animations, terrible lip synching and voice acting by actors who were terribly bored or just plain talentless. If that wasn’t bad enough, you’re subjected to one of these ghastly cinematics after nearly every enemy encounter so it’s like five minutes of gameplay followed by another minute of terrible cut-scene. Cinematic? No! Annoying? Yes!





Terminator Salvation plays out like your standard third person shooter fare with a cover system inspired by Gears of War. Unlike Gears where you could press the cover key even if you were a few inches away from cover, in this game you have to be close enough to kiss it and only then will Connor slap to the surface. Once you’re latched onto cover you can move in any direction via some pretty slick and fluid sliding animations. From behind your cover you can blind fire or look up, squeeze a few rounds and duck back into cover again. For some incomprehensible reason this is the first game in which blind fire seemed more effective than aiming and shooting at enemies.



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